: The Domesday Book: Visualization Tools to Explore Identity at the start of the Second Millennium.
, Shelley Hales
: Pompeii in the Crystal Palace: Comparing Victorian and Modern Virtual, Immersive Environments.
: Paspahegh: Visualizing a Seventeenth-Century Algonquian Indian Village in the Virginia Chesapeake.
Jane Devine Mejia
: Online Exhibitions and Archives: A Collaborative Project for Teaching and Learning in Design.
: A Picture is Worth 1, 000 Pasts: How 3D Virtual Reconstructions Can Bridge the Gap Between Visitor Interest and Scholarly Debate.
: Our Space: The Convergance of Cultural Interactive Experiences and Distributed Innovation in Museums.
: The Tomb-Chapel of Nebamun at the British Museum: The Digital, the Spectacular, and the Inconspicuous Under One Limestone Roof.
History and Theory
: New constructs in Art: Structure, Time, Correspondences and Interaction.
: The Fortieth Anniversary of Event One at the Royal College of Art.
: Light Years: Jurassic Coast an Immersive 3D Landscape Project.
: Relating Tradition to Innovation within Chinese Art.
: The Creative Uses of Facebook as a Tool for Artistic Collaboration.
: Open Access to Digital Culture for Non-Professional Creatives.
Interfaces and Tracking
: Panohaptic Interface for Architectural Filmic Improvisation.
: The Unit of Construction + the Multiple Point of View = the Evolution of Form.
Computers, Music and Things
: Plundermatics: Real-time Interactive Media Segmentation for Audiovisual Analysis, Composition and Performance.
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