Andreas Oikonomou
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2010 – today
- 2018
- [c11]Kieran Woodward, Eiman Kanjo, Samuel Burton, Andreas Oikonomou:
EmoEcho: A Tangible Interface to Convey and Communicate Emotions. UbiComp/ISWC Adjunct 2018: 746-749 - [c10]Pedro Machado, Andreas Oikonomou, Georgina Cosma, T. Martin McGinnity:
Bio-Inspired Ganglion Cell Models for Detecting Horizontal and Vertical Movements. IJCNN 2018: 1-8 - 2017
- [e2]Minhua Ma, Andreas Oikonomou:
Serious Games and Edutainment Applications, Volume II. Springer 2017, ISBN 978-3-319-51643-1 [contents] - 2014
- [j5]Eman Mohammadi, Elmer P. Dadios, Laurence A. Gan Lim, Melvin K. Cabatuan, Raouf N. Gorgui-Naguib, Jose Maria C. Avila, Andreas Oikonomou:
Real-Time Evaluation of Breast Self-Examination Using Computer Vision. Int. J. Biomedical Imaging 2014: 924759:1-924759:12 (2014) - 2013
- [j4]Justin T. Alexander, John Sear, Andreas Oikonomou:
An investigation of the effects of game difficulty on player enjoyment. Entertainment Computing 4(1): 53-62 (2013) - [j3]Stephanie Charij, Andreas Oikonomou:
Using Biometric Measurement in Real-Time as a Sympathetic System in Computer Games. IJGBL 3(3): 21-42 (2013) - 2012
- [c9]Andreas Oikonomou, David Day:
Using Serious Games to Motivate Children with Cystic Fibrosis to Engage with Mucus Clearance Physiotherapy. CISIS 2012: 34-39 - [c8]Melvin K. Cabatuan, Elmer P. Dadios, Raouf N. Gorgui-Naguib, Andreas Oikonomou:
Computer vision-based breast self-examination stroke position and palpation pressure level classification using artificial neural networks and wavelet transforms. EMBC 2012: 6259-6262 - 2011
- [c7]Matthew Horsfall, Andreas Oikonomou:
A study of how different game play aspects can affect the popularity of role-playing video games. CGAMES 2011: 63-69 - [c6]Andrew Thorpe, Minhua Ma, Andreas Oikonomou:
History and alternative game input methods. CGAMES 2011: 76-93 - [c5]John Snowdon, Andreas Oikonomou:
Creating more entertaining and re-playable games by dynamically introducing and manipulating, static gameplay elements and events. CGAMES 2011: 94-100 - [c4]
- [c3]
- [c2]Noel Mahoney, Andreas Oikonomou, David Wilson:
Stereoscopic 3D in video games: A review of current design practices and challenges. CGAMES 2011: 148-155 - [p1]Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain:
Innovations in Serious Games for Future Learning. Serious Games and Edutainment Applications 2011: 3-7 - [e1]Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain:
Serious Games and Edutainment Applications. Springer 2011, ISBN 978-1-447-12160-2 [contents] - 2010
- [j2]Minhua Ma, Andreas Oikonomou:
Network Architectures and Data Management for Massively Multiplayer Online Games. IJGHPC 2(4): 40-50 (2010)
2000 – 2009
- 2009
- [c1]Chen Shuyue, Cheng Qicai, Raouf N. Gorgui-Naguib, Andreas Oikonomou:
Hand Pressure Detection Among Image Sequence In Breast Self-Examination Multimedia System. IFITA (3) 2009: 127-130 - 2006
- [j1]Andreas Oikonomou, Saad Amin, Raouf N. Gorgui-Naguib, Alison Todman, Hassanein Al-Omishy:
Interactive Reality System (IRiS): Interactive 3D Video Playback in Multimedia Applications. JACIII 10(2): 145-149 (2006)
Coauthor Index
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